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The narrative itself is very meaty in its own right. While not something you have to do, it does add a bit of freshness when you need or want to take a break from the narrative. You can do this either online or though split-screen action. These missions mostly can be handled in solo or co-op some, however, have to be in co-op. These, in general, belong to Grimm, Charlie, and new-guy Isaac Briggs. You can also select a few sidequest missions. Here you can access your upcoming missions that are a part of the story narrative. The map is called the SMI and it is at the center of the giant Paladin airplane, the game’s base of operations. Without giving a lot away, I can say that he and Grimm do a lot of brooding as they traverse one of the simplest mission maps I’ve experienced in a while. Sam will have to put aside his feeling on more than one instance to complete his mission. So it is up to Sam and the Fourth Echelon to track them down and take them out. A group of people calling themselves the Engineers attack American soil, and then they threaten to do so again.
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There’s a sense of realistic terror and urgency throughout the game, and the sense doesn’t let up. Without getting too far ahead of myself in the review, I would probably also say that Splinter Cell: Blacklist is a game that you need to experience. If anything, the stealth is some of the strongest I have felt in a game in quite some time. It was very heavy on the action, and I feared this latest installment would be going down a similar path. I was able to check out Splinter Cell: Conviction not long ago and sort of felt cheated with the stealth in the game. Thankfully, I’m an adult now, and I don’t usually go off on fan-driven rages about one series or another… usually. I was a Metal Gear fan and always had to scoff at the “other stealth series.” That was how the lesser, immature-minded fanboys rolled then (and today). It was that series of games I wanted to play but the fanboy in me refused to let that happen. I’ve always wanted to like Splinter Cell.
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